You may be a good player of rummy card game but when it comes to teaching the game to someone, it may still seem challenging. This is because while you understand the rules governing your favourite card game, you do not know how to pass it on to a learner. Here we have explained how you can do the same gracefully.

Start with The Rummy Terminology

A fresher in the game of rummy will not be aware of the unique terminology used in rummy card games. That is why it is vital that you start by explaining the different terminologies used in rummy. Here we have listed out the major terms used on offline or online rummy:

Picture Card: Every pack of cards has twelve picture cards. These comprise of the 4 kings of different signs, 4 queens of different signs and 4 Knights or Js of different signs. Each picture card is valued to be of 10 points.

High Point Card: Cards that have higher points are referred to as high point cards. The cards of value more than 5 are regarded as high point cards. The card A is also valued as 10 points and is counted as a high point card.

Low Point Card: Cards that have lower points are referred to as low point cards. The cards 2,3,4 and 5 of all signs are regarded as low point cards.

Joker: In every deck, there are 2-3 cards with a joker picture on it. These are termed as jokers. Apart from these, the blank cards in a deck are also treated as jokers.

Pulled-out Joker: Apart from the existing jokers in a deck, a random card is pulled out from the deck by the player next to the dealer or the person who distributes the cards. The value of this card is regarded as a pulled-out joker. For example, if a person pulls out a J of hearts, all J’s in the deck will be regarded as pulled-out jokers.

Open Card: The top card in a deck is left open for all players to see and this is termed as the open card. The first player may either pick the open card or the next card in the deck. The open card plays the same role for the first player as the disposed pile plays to the remaining players.

Disposed Pile: The pile of cards that have been disposed by the players when they pick any card from the deck is referred to as the disposed pile.

Sequence: When cards of the same sign are arranged in the ascending or descending order of their values, it is referred to as a sequence.

Pure or Natural Sequence: A pure or natural sequence is a sequence that does not make use of any jokers for completion.

Real or Artificial Sequence: A real or artificial sequence may make use of jokers for completion.

Set/Meld: Set or meld is a combination of cards of the same number or value but of different signs. A joker maybe used to complete a set or meld.

Life: A combination of a pure sequence and real sequence are together termed as life. In a standard 13 cards rummy game, the hand is counted as full hand till the life is formed.

First Drop: When a person picks up a hand that has been distributed and drops it before the first move, it is regarded as first drop. Nominal 20-25 points are counted for first drop.

Second Drop: Half way through the game, if you feel there are few chances of winning the game or even making a life, you may drop and this is called second drop. You maybe charged 40-50 points for the second drop.

Full Hand: If the opponent calls it rummy before you have completed your life, you are said to have a full hand.

Then Explain the Basic Rules of Indian Rummy

Once the terminology is clear, explain the rules of the game. You must surmise the number of sequences required, the points counted for drops and tricks to win the game sooner.

Show Through Example What You Mean

Just explaining won’t always help and you need to play and show your friend if it is an offline session. You can show rummy tutorial videos to train them for the game online.

Let the Player Put into Practice What He Understood

Allow the player to learn through playing. Practice is the key to perfection.

Clear Any Doubts Remaining in the Mind of the Player

If the player has any queries regarding the game, clear it for him or her.