Latest Posts
Design
Open-world mission design learnings from Assassin’s Creed III
Assassin’s Creed III was the game that essentially kickstarted me blogging, as I talked ...
Design
When Randomized Game Design goes too Far
Random or procedurally generated elements in game design have become a popular mechanic ...
Design
Design Tips: In-Game Proportions and Scale
Are you building a next hit and need some help getting your characters feeling right? ...
Design
How Pokemon GO’s Design Creates Systemic Crowds
The first weekend Pokemon Go was released, I headed downtown to play and find some ...
Design
Design a 3D Printable Tool for Astronauts—Help NASA and Win a Prize!
A company called Made In Space partnered with NASA to develop a zero-gravity 3D ...
Gaming
Razer’s Turret keyboard-and-mouse combo is essential for PC-gaming couch potatoes
You have a ton of options when it comes to playing PC games on your television, but I ...
Gaming
Major review calls time on ‘gaming’ in UK research assessment
The United Kingdom’s mammoth periodic audit of its research is set for a shake-up ...
Gaming
The BioWare forums are closing down forever
The last time I posted in the BioWare forums was early 2012—a brief, silly dust-up ...